Skills: Jack
Jack is a semi-autonomous flying drone with enhanced combat assistance capabilities.
Active Skills
Attractor Mine
Action Point: 1 Cooldown: 5
This unit deploys a mine that attracts enemies and detonates in 1 turn, dealing 400 Damage.
Barrier
Action Point: 1 Cooldown: 6
This unit deploys a shielded area that provides allies 40% Damage Reduction.
Boomshot
Action Point: 1 Cooldown: 6
Create a powerful Boomshot grenade launcher weapon within 10 meters of Jack.
Cloak
Action Point: 1 Cooldown: 1
This unit gets the Hidden status effect. Units with Hidden are invisible to enemies. Hidden is removed by Skills and interactions.
Coordinated Assault
Action Point: 1 Cooldown: 4
Allies within 3 meters of this unit get +20% Damage and +5% Accuracy for each ally that is in the same area.
Extra Actions
Action Point: 1 Cooldown: 5
Each ally within 7.5 meters gets 1 Action.
Heavy Aura
Action Point: 1 Cooldown: 6
Allies inside the aura deal +50 Overwatch Damage. This aura can be placed on Jack or a Heavy ally.
Hijack
Action Point: 2 Cooldown: 8
Target enemy becomes a controllable ally. Only one enemy may be HiJacked at a time.
Improved Sidearm
Action Point: 1 Cooldown: 4
All allies get +15% Accuracy and +50% Damage when using the Snub Pistol.
Remote Reload
Action Point: 1 Cooldown: 3
Allies within 7.5 meters reload their Primary Weapon.
Scout Aura
Action Point: 1 Cooldown: 6
Allies inside this aura have knockback added to their Shots. This aura can be placed on Jack or a Scout ally.
Shield
Action Point: 1 Cooldown: 5
Target ally gets a total of 300 Damage Reduction for the duration of the effect. Does not reduce Melee or Explosive Damage.
Shock Capsule [Lv1]
Action Point: 1 Cooldown: 8
Deploy an area that prevents enemies from moving and lasts 3 turns
Shock Capsule [Lv2]
Action Point: 1 Cooldown: 8
Deploy an area that prevents enemies from moving or shooting.
Smoke Capsule
Action Point: 1 Cooldown: 6
Deploy an area that breaks lines of sight for all units.
Sonic Capsule [Lv1]
Action Point: 1 Cooldown: 4
Deploy an area of effect that removes Opportunity Attacks from enemies.
Sonic Capsule [Lv2]
Action Point: 1 Cooldown: 4
Deploy an area of effect that removes positive status effects from enemies.
Sniper Aura
Action Point: 1 Cooldown: 6
Allies inside this aura get a +40% Critical Hit Chance. This aura can be placed on Jack or a Sniper ally.
Stim Aura
Action Point: 1 Cooldown: 5
Jack gets a 5M radius aura. Allies inside the aura heal for 15% of their Maximum Health at the beginning of your turn.
Support Aura
Action Point: 1 Cooldown: 6
Allies inside this aura get a cooldown reduction of 1 turn on all skills. This aura may be placed on Jack or a Support ally.
Targeting Array
Action Point: 1 Cooldown: 3
Allies targeting units inside the area of effect get +40% Accuracy.
Torque Bow
Action Point: 1 Cooldown: 5
Create a powerful Torque Bow weapon within 10 meters of Jack.
Toxic Capsule
Action Point: 1 Cooldown: 6
Deploy an area that deals 250 damage to enemies at the beginning of the enemy turn. Enemies that leave the area continue to take 50 damage for 2 turns.
Vanguard Aura
Action Point: 1 Cooldown: 6
Allies inside the aura get +30 Evasion. This aura can be placed on Jack or a Vanguard ally.
Wingman
Action Point: 1 Cooldown: 0
Target Ally within 10 meters gets 1 stack of Jacked. Each stack of Jacked grants a unit +5 Accuracy and +30 Damage.
Passive Skills
Aim Assist
Allies get +20% Accuracy when they miss a Shot to a maximum of 3 stacks.
Extended Cloak
This unit’s Cloak Skill duration is increased by 1 turn.
Movement Boost
This unit gets +3M to Movement Range.