Skills: Sniper
A deadly sharpshooter that is able to use precision shots to take out high threat targets from across the battlefield.
Active Skills
Bullseye [Lv1]
Action Point: 1 Cooldown: 5
The next time this unit hits with a Shot, it will be a Critical Hit. This effect will expire after 2 turns if not triggered.
Bullseye [Lv2]
Action Point: 1 Cooldown: 5
The next time this unit hits with a Shot, it will be a Critical Hit and this unit gets 1 Action. This effect will expire after 2 turns if not triggered.
Chain Shot [Lv1]
Action Point: 1 Cooldown: 5
Shoot and if the target is hit, this unit gets 1 Action.
Chain Shot [Lv2]
Action Point: 1 Cooldown: 5
Shoot and if the target is hit, this unit gets 2 Actions.
Concussion Shot [Lv1]
Action Point: 1 Cooldown: 7
Shoot. The target of the Shot gains the Concussed status effect. Concussed units are interrupted and cannot act during their next turn. Does not affect bosses.
Concussion Shot [Lv2]
Action Point: 1 Cooldown: 7
Units targeting an enemy with Concussed get a +20% Critical Hit Chance bonus.
Concussion Shot [Lv3]
Action Point: 1 Cooldown: 5
Concussion Shot has its cooldown reduced by 2 turns.
Fast Fingers [Lv1]
Action Point: 1 Cooldown: 3
Shoot and if the target is downed or killed, this unit reloads.
Fast Fingers [Lv2]
Action Point: 1 Cooldown: 3
Shoot and if the target is downed or killed, this unit reloads and gets 1 Action.
First Blood [Lv1]
Action Point: 1 Cooldown: 5
Shoot at a target with full health. The Shot gets a +50% Damage bonus.
First Blood [Lv2]
Action Point: 1 Cooldown: 5
Shoot at a target with full health. The Shot gets a +75% Damage bonus.
First Blood [Lv3]
Action Point: 1 Cooldown: 5
Shoot at a target with full health. The Shot gets a +100% Damage bonus.
Precision Shot [Lv1]
Action Point: 2 Cooldown: 3
Shoot with a +30% Accuracy bonus and +30% Damage bonus. This Skill costs 2 Actions.
Precision Shot [Lv2]
Action Point: 2 Cooldown: 3
Shoot with a +40% Accuracy bonus and +40% Damage bonus. This Skill costs 2 Actions.
Precision Shot [Lv3]
Action Point: 2 Cooldown: 3
Shoot with a +50% Accuracy bonus and +50% Damage bonus. This Skill costs 2 Actions.
Ultimate Shot
Action Point: 1 Cooldown: 8
Shoot and if the target is downed or killed, this unit gets maximum Actions.
Passive Skills
Alpha
When this unit takes the first Shot with a full magazine, it gets a +15% Damage bonus.
Active Reload
When this unit uses Reload on an empty magazine, this unit deals +25% Damage for 2 turns or until reloading.
Critical Overwatch
This unit’s Overwatch shots may be Critical Hits.
Elusive
When this unit is targeted for the first time each turn, it gets a +40% Evasion bonus.
Epiphany
When this unit downs or kills an enemy, a random Skill has its cooldown reduced by 1 turn.
Extra Round
When this unit hits an enemy with a Critical Hit, the equipped weapon gets +1 ammo to the magazine.
Head Hunter
When this unit kills an enemy, it gets +3% Damage to a maximum of +30%.
Impact Rounds
When this unit hits an enemy with a Longshot Shot, the target is knocked down.
Lucky Streak
When this unit hits an enemy with a Critical Hit, this unit gains a +20% Critical Hit Chance for this turn.
Omega
When this unit takes the last Shot in their magazine, it gets a +25% Damage bonus.
Overture
This unit gets a +50% Damage bonus on its first hit of your turn.
Run and gun
The first time this unit moves in a turn, it gains +50% damage for this turn. Shots from a higher elevation than the target get a +20% Accuracy bonus.
Second Chance
The first time each turn that this unit misses with a Skill, refresh that Skill’s cooldown.
Setup
When your turn ends and this unit has not taken a Shot, reduce the cooldown of all this unit’s abilities and Skills by 1 turn.
Sharpshooter
This unit gets a reduced Accuracy penalty with its primary weapon when targeting enemies that are 8 or more meters away. This unit gets increased Critical Hit Damage.
Spree
When this unit kills an enemy with a Critical Hit, there is a 25% chance that this unit will get 2 Actions. This effect may only trigger once per turn.
Sure thing
When this unit hits with a Shot that is not a Critical Hit, this unit gets a +20% Critical Hit Chance. When this unit hits an enemy with a Critical Hit, this effect is removed.
Terrified
When this unit kills an enemy with a Shot, all enemies within 10 meters get the Terrified status effect. Units with Terrified get -25% Accuracy for their next turn. When this unit kills an enemy with a Critical Hit, Terrified is improved to -40% Accuracy.
weak spot
If the target of a Shot is at less than full health, the Shot gets a +10% Critical Hit Chance bonus.