Gears Pro Circuit Las Vegas Open Rules and Format

HANDBOOK

The Official Handbook (“Handbook” or “Rules”) of the Gears esports Pro Circuit (“Gears Pro Circuit” or “Competition”) applies to all Teams, Team Owners, Team Managers, Players, and Substitutes (“Participants”) who are actively participating in any event related to the Gears Pro Circuit. 

 

AGE RESTRICTIONS

The Gears Pro Circuit is an 18+ program. For live events, competitors must be 18 years of age or older. Exceptions may be made for players 16 & 17 years of age with a parental consent form. Spectators must be 13 years of age or older with parental consent form, and spectators under 16 years of age will need to be accompanied by a parent or legal guardian. Online competitions may be entered by players 13 + with the supervised purchase from a parent or guardian for any players under the age of 18.

 

REGISTRATION
  1. Team Passes will not be sold at Check-in. Questions regarding a Team Pass must be emailed to gearsvegas@service.microsoft.com by 3:00 PM PT on April 2nd, 2018.
  2. All Team Pass sales are final. No refunds, transfers, or resales will be granted.

All Players must submit their rosters to complete their Registration:

  • For Pool Play teams: 3:00 PM PST on March 19th, 2018.
  • For Open Bracket teams: 3:00 PM PST on April 2, 2018. 

 

PRIZING

1st: $60,000

2nd: $30,000

3rd: $21,000

4th: $15,000

5th: $6,000

5th: $6,000

7th: $3,000

7th: $3,000

9th: $1,500

9th: $1,500

9th: $1,500

9th: $1,500

 

OPEN BRACKET
FORMAT
  1. The Open Bracket will allow for up to 64 Teams.
  2. The Open Bracket will be Double Elimination. After losing a Match in the Winners Bracket, Teams will enter the Losers Bracket. A Match loss in the Losers side of the Bracket will result in elimination from the esports Event.
  3. All Rounds will be Best of 3.
  4. When 4 Teams remain in the Open Winners Bracket, they will be placed into Pool Play.
  5. When 4 Teams remain in the Open Losers Bracket, they will be placed in Championship Bracket Losers Round 1.
SEEDING
  1. Rosters must be submitted on the Registration site no later than 3:00 PM PST on April 2, 2018.
  2. Registered Teams will be seeded for the Open Bracket by their total Gears Pro Points as of April 2nd at 12:00 AM PST. The top team representing Asia Pacific will be given the #8 Seed in the Open Bracket.
  3. Incomplete Teams will be seeded last.
  4. Teams that are completed after the Open Bracket is seeded will be seeded last, regardless of their Pro Points.

  

POOL PLAY
FORMAT
  1. Pool Play will have 4 Pools of 4 Teams
  2. All Matches will be Best of 3.
  3. Teams will play one Match against each of the other Teams in their Pool.
  4. Teams finishing their Pool in 1st or 2nd Place will be placed in the Championship Winner Bracket Round 1. Teams finishing their Pool in 3rd place will be placed in Championship. Bracket Losers Round 2. Teams finishing their Pool in 4th Place will be placed in Championship Bracket Losers Round 1.
SEEDING
  1. Pools will consist of: Top 8 North American Gears Pro Points Teams, Top 2 European Gears Pro Points Teams, and Top 2 Latin American Gears Pro Points Teams. Teams will be seeded for Pool Play by their total Gears Pro Points as of March 19th at 12:00 AM PST. Pool Play teams auto-qualifying from Gamelta Mexico City Open will count towards the number of teams listed above in regard to each region. The remaining teams will qualify via Pro Points.
  2. The #1 NA Gears Pro Points Team will be placed in Pool A. The #2 NA Gears Pro Points Team will be placed in Pool B. The #3 NA Gears Pro Points Team will be placed in Pool C. The #4 NA Gears Pro Points Team will be placed in Pool D. The #5 & #6 NA Gears Pro Points Teams, #1 EU Gears Pro Points Team, and the #1 LATAM Gears Pro Points Team will be randomly drawn, one into each Pool. The #7 & #8 NA Gears Pro Points Teams, #2 EU Gears Pro Points Team, and #2 LATAM Gears Pro Points Team will be randomly drawn one into each Pool.
  3. When drawing Teams into pools, an International Team (EU or LATAM) cannot be placed into a pool with another International Team. If a Team is drawn into a pool that would break the aforementioned rule, the Team will be placed in the next eligible pool.
  4. Pool Play Seeds will be determined after Teams have already been assigned to a Pool.
  5. A Pool Play Team’s Seed is used to govern Side Choices and Main Stage Seating.
  6. The final 4 Open Winners Bracket Teams will be seeded #13-16 for Pool Play based on their Open Bracket Seed.
  7. The #13 Seed will be added to Pool D, #14 Seed will be added to Pool C, #15 Seed will be added to Pool B, and #16 Seed will be added to Pool A.
RANKING & TIEBREAKERS
  1. Pool Play Ranking (1st – 4th) will be determined using each Team’s Record of Matches won and lost.
  2. Pool Play Standings ties will be broken using Head to Head Match Winning Percentage (Pool Play Matches Won vs. Tied Teams / Pool Play Matches Played vs. Tied Teams).
  3. If Head to Head Match Winning Percentage can’t break a tie, Head to Head Game Winner Percentage (Pool Play Games Won vs. Tied Teams / Pool Play Games Played vs. Tied Teams) will be used to break the tie.
  4. If Head to Head Game Winning Percentage can’t break a tie, Overall Game Winning Percentage (Pool Play Games Won / Pool Play Games Played) will be used to break the tie.
  5. If Overall Game Winning Percentage can’t break a tie, Head to Head Round Winner Percentage (Pool Play Rounds Won vs. Tied Teams / Pool Play Rounds Played vs. Tied Teams) will be used to break the tie.
  6. If Head to Head Round Winning Percentage can’t break a tie, Overall Round Winning Percentage (Pool Play Rounds Won / Pool Play Rounds Played) will be used to break the tie.
  7. The higher number will win all of the aforementioned tiebreakers.
  8. If the aforementioned Tiebreakers can’t break a tie for 3rd place, the tie will be broken by Pool Play Seed with the higher seed winning the Tiebreaker. The highest seed is 1.
  9. If the aforementioned Tiebreakers can’t break a tie for 1st or 2nd place, the tied Teams will be scheduled to play a Best of 1 Game Round Robin tiebreaker. The Tiebreaker Game Mode will be Escalation. Map will be chosen at random and faction choice will be given to the higher seed. After each Team has played all other tied Teams on the Tiebreaker Map, their records of Games Won and Games Lost will be used to break the tie. If there is still a tie that can’t be broken by the aforementioned tiebreakers, an additional Best of 1 Game Round Robin Tiebreaker(s) will be played until the tie can be broken.
  10. If there is a tie involving more than two teams and a Tiebreaker resolved the tie for a Team(s), but leaves at least two Teams tied, the tie(s) that remains will be broken by starting over with the Head to Head Match Winning Percentage Tiebreaker.
REPLACEMENT TEAMS
  1. If a Pool Play Team chooses not to participate in the esports Event and notifies Company prior to the start of the esports Event, Company reserves the right to replace the Team with a Team of Company’s choice.
  2. If a Pool Play Team chooses not to participate in the esports Event and notifies Company after the start of the esports Event, a Replacement Team will not be selected to take their place.
  3. If a Replacement Team is needed for Pool Play and all Pools have been set, the Replacement Team will be given the #12 Seed and will be assigned to the same Pool as the Team they have replaced. As a result, other Pool Play Teams may see their Seed change. However, all other Pool Play Teams will keep their Pool assignment.

 

CHAMPIONSHIP BRACKET
FORMAT
  1. Championship Bracket will be Double Elimination.
  2. All Matches will be Best of 3 and use Escalation Game Mode.
  3. Championship Bracket Winners Bracket will be conducted as follows:
    • Round 1 Match #1 = Pool A 1st Place vs Pool C 2nd Place
    • Round 1 Match #2 = Pool D 1st Place vs Pool B 2nd Place
    • Round 1 Match #3 = Pool C 1st Place vs Pool A 2nd Place
    • Round 1 Match #4 = Pool B 1st Place vs Pool D 2nd Place
    • Semifinal #1 = Round 1 Match #1 Winner vs Round 1 Match #2 Winner
    • Semifinal #2 = Round 1 Match #3 Winner vs Round 1 Match #4 Winner
    • Final = Semifinal #1 Winner vs Semifinal #2 Winner
  4. After Losing a Match in the Championship Winners Bracket, Teams will enter the Championship Losers Bracket. A Match loss in the Championship Losers Bracket or the Grand Final will result in elimination from the esports Event.
  5. When one Team remains in both the Championship Winners Bracket and the Championship Losers Bracket those Teams will compete against each other in the Grand Final.
  6. The Grand Final will begin with an initial Match. If the Winners Bracket Team wins the initial match, they will win the esports Event.
  7. If the Losers Bracket Team wins the initial match, a second match must be played. The winner of the second match will win the esports Event.
SEEDING
  1. Pool Play Teams will keep their Pool Play Seed in the Championship Bracket.
  2. The final 4 Open Losers Bracket Teams will be seeded #17-#20 for the Championship Bracket based on their Open Bracket seed.

 

GAME SETTINGS
GAME MODE

All matches will be played on Gears of War 4's Escalation game mode.

 

LOBBY SETTINGS

Fill with Bots: Off

Bot Difficulty: Casual

Points to win: 210

Respawn Escalation: Normal

DBNO Time: 15

Friendly Fire: On

Weapon Respawns: After Pickup

Weapon Tuning: Competitive

 

STARTING LOADOUT

Lancer

Gnasher

Snub Pistol

 

MAPS

Dam

Forge Blitz

Foundation

Harbour

Impact

Lift

Reclaimed

 

MAP & FACTION SELECTION

All matches are to be played with a Neutral Host.

The Map Ban process is as follows:

  1. Team A bans 1 Map
  2. Team B bans 1 Map
  3. Team A picks Map 1
  4. Team B picks Faction for Map 1
  5. Team B picks Map 2
  6. Team A picks Faction for Map 2
  7. Team A bans 1 Map
  8. Team B bans 1 Map
  9. Remaining Map becomes Map 3
  10. Team A picks Faction for Map 3

 

CHARACTER RESTRICTIONS
  • Each team is only allowed one iteration of any character on the team at one time irrespective of character skin. For example, “Vintage Kait” is the same as “Armored Kait”. Please review event-specific rules pages for full listings of character appropriate iterations and duplicates.
  • A single COG team is only allowed 2 female characters.
  • Color Blast characters are banned in all competitive play.
  • A single team may only use one Day of the Dead Character and/or one Spectre Character.
  • A single COG team is only allowed one Zombie character. If a Zombie character is used, a non-Zombie iteration of that character may not be used as well. Ex: Zombie Dom and Commando Dom cannot be used at the same time.
  • A single COG team may only have one Carmine or generic Gears COG characer (ex: E-Day, V-Day, etc.)
  • A single COG team may only have one Cole or Killer Mike character

The following characters may not be used in broadcasted matches:

  • Swarm Imago
  • Luchador/Wrestler Character Skins
  • Festive Character Skins
  • Day of the Dead Character Skins

Full List of character duplicates (as of March 31st, 2018)

COG

Anya – E-Day, Tomorrow, Armored, Black Steel, Vintage, Civilian, Day of the Dead,

Baird – Armored, Mechanic, Day of the Dead, Classic

Bernie – V-Day, Black Steel

Cole/Killer Mike – Cole: Armored, Dress Uniform, Superstar, Black Steel Variants, Classic; Killer Mike: Default

Del – Armored, Black Steel, Color Blast, Day of the Dead, Outsider, Vintage, Lieutenant Walker

Dizzy – Armored, Black Steel, Merchant Navy, Big Rig

Dom – Commando, Classic Commando, Classic

El-P – Default

Carmine/Male Gear – Anthony Carmine, Benjamin Carmine, Clayton Carmine, Gary Carmine, E-Day, Helmetless E-Day, V-Day, Helmetless V-Day, V-Day Medic, All Black Steel Variants, Golden Gear

Female Gear – E-Day, Helmetless E-Day, V-Day, Helmetless V-Day, V-Day Medic

Hoffman – Armored, Commando, Dress Uniform, E-day, Black Steel

JD – Armored, Black Steel, Color Blast, Day of the Dead, Outsider, Vintage, Festive, David Nash’s, Lindsay Elyse’s, Mike Sandoval’s, Nanami Cowdroy’s, Ricardo Garcia’s, Lieutenant Fenix

Kait – Armored, Black Steel, Color Blast, Day of the Dead, Outsider, Vintage, Festive

Marcus – Vintage, Armored, Old Man, Black Steel, Biker, V-Day, Classic

Minh – E-day

Oscar - Black Steel, Color Blast, Day of the Dead, Outsider, Vintage, 

Reyna - Black Steel, Color Blast, Day of the Dead, Outsider, Renegade, Vintage,

Sam – Armored, Dress Uniform, V-day, Black Steel

Tai Kaliso – Default, Black Steel

Thrashball – Cole, All team variants

UIR – Aspho (Female), UIR Aspho (Male), UIR Elite (Female), UIR Elite (Male), Black Steel

Zombie –  Anthony Carmine, Benjamin Carmine, Del, Dom, Gary Carmine, JD, Kait, Minh, Oscar, Reyna

 

SWARM

Armored Kantus – Default

Deadeye, DR-1 Protector, Shepherd – Default, Color Blast, Ninja, Red Wave, Shadow, Vintage, Desert Camo, Red Tiger Camo, Black Steel, Festive Tree, Ninja, Spectre

Kantus - Default, Savage, Black Steel

Locust Beast Rider – Default, Black Steel

Locust Drone – Default, Black Steel,

Locust Grenadier – Default, Black Steel

Locust Grenadier Elite – Default, Black Steel

Locust Sniper – Default

Myrrah – Default, Black Steel

Palace Guard – Default

Raam – Default, Black Steel

Savage Locust Drone – Default

Savage Grenadier – Default

Savage Grenadier Elite – Default

Scion – Armored, Heavy, Speaker

Skorge – Default, Black Steel

Swarm Drone – Default, Color Blast, Spectre, Black Steel, Festive, Onyx Gold, Cheetah, Snow Leopard, Tiger

Swarm Elite Drone – Default, Color Blast, Spectre, Black Steel, Onyx Gold

Swarm Grenadier – Default, Color Blast, Spectre, Black Steel, Onyx Gold

Swarm Hunter – Default, Color Blast, Spectre, Black Steel, Onyx Gold

Swarm Scion, Scion Elite – Armored, Default, Black Steel

Swarm Sniper – Default, Color Blast, Spectre, Black Steel, Onyx Gold

Theron Elite – Default

Theron Sentinel – Default

Thrashball – Drone, All team variants

  

EQUIPMENT

1. Players must provide their own controller, micro USB cable, headset, and earbuds. Players are responsible for ensuring the proper function of this equipment. Games will not be paused or ended in order to resolve an issue with this equipment or any audio malfunction.

2. Players must use the Console, Monitor, and Network Equipment provided by Company.  Xbox One is the official console for the esports Event.  Players competing on the Main Stage must use the Headset provided by Company.  If a Player finds that an issue has occurred with any of this equipment, they should notify an esports Event Official immediately.  If the esports Event Official is able to confirm that an issue has occurred, they will determine whether the Round/Game should be restarted, the Game win should be awarded to a Team, or the conditions under which the Round/Game should be resumed.

3. If a Game malfunction occurs and the cause can’t immediately be identified, an esports Event Official may call for the Game to be ended in order to investigate further.

4. All Player equipment is subject to approval.  Company reserves the right to deny the use of anything suspected of providing an unfair competitive advantage.

5. Players may not use a Turbo controller or a Button Macro controller.  Turbo controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press the same button multiple times.  Button Macro controllers allow Players to press a button that results in their Character performing a set of actions that would normally require the Player to press multiple buttons.

6. Players may not use a controller that has been modified in such a way that it alters their Character’s abilities and/or in-game mechanics.  Players are allowed to make cosmetic changes to their controller.

7. Players may not compete with batteries in their controller.  Players must maintain a wired connection with their Xbox One.  Players may not use a Play and Charge Kit.

8. Players may not use a Keyboard and/or Mouse.

9. Player-provided Headsets must utilize a standard 3.5mm stereo headset jack.  Players may not use a Wireless headset or a headset that requires an outlet for power.

10. Coaches are allowed to wear earbuds or a headset to connect to his/her team on featured stations and Main Stage.

11. Players competing on the Main Stage must wear their earbuds in their ears and the Company-provided headset over their ears for the duration of all Games.

12. Teams that break an Equipment Rule #5-11 will be given a Warning.  After the first Warning, each subsequent Warning that a Team receives will result in a Forfeit of the Game.

 

GENERAL

1. Any sign of cheating may result in a Forfeit of the Game/Match and/or disqualification from the esports Event.

2. Players/Teams that are disqualified prior to the start of a Game will not be allowed to play in the Game.  Players/Teams that are disqualified during a Game must quit out of the Game.  Players/Teams that are disqualified won’t receive any benefits (Prize, Pro Points, etc.) for their ranking in the esports Event.  Such Players/Teams may also be subject to a Temporary Ban from Company’s Network of Websites and/or a Ban from a future esports Event(s).

3. All Player and Coach apparel must be approved by Company. Company reserves the right to require the removal of unapproved apparel as well as the right to disqualify a Player/Team for wearing unapproved apparel.

4. Teams must have all five Players present in order to start a Game. A Team will Forfeit Game 1 if they don’t have all five Players present by 5 minutes after a Match’s scheduled start time (Grace Period). If a Team forfeited Game 1, they will Forfeit the Match if they don’t have five Players present by 15 minutes after the Match’s scheduled start time. Teams that played a previous Game(s) in a Match will Forfeit a Game 2, 3, etc. if they don’t have all five Players present by five minutes after the conclusion of the previous Game (Grace Period). If a Match hasn’t begun by 15 minutes after the scheduled start time and neither Team has five Players present, the Match win may be awarded to the higher seeded Team.  If a Match can’t begin at its scheduled start time, the Grace Period will begin at the conclusion of the Station’s preceding Match.

5. If their Match has not been completed, Players may ask their Referee for permission to leave their Station.  Referees may set a time limit by the end of which the Player must return to their Station or they may deny the Player’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) hasn’t returned by the end of their Referee’s set time limit.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if a Player(s) leaves their Station without their Referee’s permission, or is otherwise unable to play.

6. Teams may ask their esports Event Director for an extended break between Matches.  The esports Event Director may set a time limit by the end of which the Team must report to their upcoming Match’s Station or they may also deny the Team’s request.  Teams may Forfeit a Game(s), or be forced to play a Game(s) shorthanded, if they haven’t reported to their upcoming Match’s Station by the end of their esports Event Director's set time limit.

7. Coaches may speak with their Players during and between Games.

8. In order to dispute Game results, Players/Teams must notify their Referee that they would like to Protest the Game before a new Game has begun.  In order to dispute Match results, Players/Teams must notify their Referee that they would like to Protest the Match before the Match’s Score Sheet has been submitted.

9. Teams may request that they be allowed to concede victory of a Game.  Teams may request that their opponent not receive a Forfeit penalty or a penalty associated with receiving a Technical Foul.

10. Requests made pertaining to General Rules 8-9 will be decided upon by the esports Event Director.

11. Language used in Team communication will be governed by the Gears esports Code of Conduct.

 

GAMEPLAY

1. Players competing will use a provided profile for all Matches.

2. For all Main Stage Matches, the higher seeded Team must occupy the Red side of the Station (right side from the audience perspective) and the lower seeded Team must occupy the Blue side of the Station

3. Players will have five minutes before the start of a Match and one minute in between each Game to adjust their Equipment and Options, and ensure their headset is functioning properly. Five-minute time limits will begin after all Players are seated. One-minute time limits will begin at the conclusion of the preceding Game.

4. No warm-up or practice Games are permitted once the Match’s first Game has begun.

5. Players and Coaches may not look at an opposing Player’s Monitor. Players may not look at an opposing Player’s projected screen during a Game.

6. Players and Coaches may not intentionally manipulate a button, trigger, bumper, D-Pad, and/or joystick on a teammate’s controller during a Game. Coaches may not touch a teammate’s controller during a Game.

7. Players may not move their Character outside of the normal boundaries of a Map. Moving outside of the normal boundaries of a Map includes but is not limited to part of the Character’s body passing through what should be a non-permeable surface or object, and moving into any area from which your Character registers shots on an opponent who is not able to register shots on your Character.

8. Breaking a Gameplay Rules #1-7, or breaking Character Restrictions as defined in the Handbook may result in a Forfeit of the Game.

9. If a Round/Game is started without the approval of a esports Event Official, it will be restarted from the beginning.

10. If a Player or Company Staff member fails to load into a Round/Game or loses their connection to the Game during or prior to the pre-Game Match timer, the Round/Game must be restarted from the beginning.

11. If a Company Staff member disconnects from a Game after the pre-Game Match timer has ended, but all Players remain in the Game, the Game must continue.

12. Players who voluntarily disconnect from a Game before it has ended, will be allowed to rejoin the Game, but a Team may Forfeit the Game if all of their Players disconnect without a esports Event Official’s permission.

13. Players who end a Game without an esports Event Official’s permission, or switch their faction after the pre-Game Match timer has ended, may Forfeit the Round/Game. If a Player disconnects after the pre-Game Match timer has ended, ending the Game without an esports Event Official’s permission will result in a Forfeit of the Round/Game.

14. If a Player finds that their Character hasn’t respawned after the proper amount of time, they should notify an esports Event Official immediately. If the esports Event Official is able to confirm that this has occurred, they will determine whether the Round/Game should be restarted, the Game win should be awarded to a Team, or the conditions under which the Round/Game should be resumed.

15. Teams must use Full Screen (1 Player per Monitor) for all Games.

16. Players should set their faction in the lobby. If a Player is ever a member of the wrong side after the pre-Game Match timer has expired, their Team may Forfeit the Game.

 

SPECTATOR

1. Spectators* may not stand within two feet of a seated Player.

2. Spectators may not touch a Player.

3. Spectators may not interfere with a Referee’s ability to preside over a Match.

4. Spectators may not touch or get on a Main Stage or Feature Station.

5. Spectators may not attempt to coach a Player/Team.

6. Spectators must heed all warnings and follow all instructions given by Company Staff.

7. Spectators may be made to move, made to leave an area, or removed from the venue, at any time, for any reason.

*A Spectator is anyone who is not currently competing in a Match. Therefore, Players and Coaches shall be considered Spectators when they are not competing in a Match. The start of a Match is marked by all Players seated at the Station prior to the start of Game 1 and the end of a Match is marked by a Team winning the Match’s final Game.

 

FOUL

1. Players and Coaches may not eject a disc from a Console, use a memory card or USB flash drive, unplug anything from a Monitor, Console, or audio equipment, or touch power units without a esports Event Official’s permission.

2. Players and Coaches may not move a Monitor, Console, or audio equipment without a esports Event Official’s permission.

3. Players and Coaches may not adjust Monitor Settings, other than Volume, without a esports Event Official’s permission.

4. Players may not communicate with a Spectator, or a Player other than a teammate or an opponent(s).

5. Players and Coaches may not use vulgar language in excess. Excessive use of vulgar language is defined as consistent use of vulgar language that is audible to Spectators of the Match or a single use of vulgar language that is audible to Spectators of another Match.

6. Coaches may not taunt an opposing Player or Coach. Taunting of an opposing Player or Coach is defined as derogatory language or gestures, aimed at an opponent, which is audible and/or visible to the opponent.

7. Players may not chat about companies, sponsors, or products.

8. Players/Teams may not use a Match’s designated Station for Warm-Up Games during, or prior to the start of, a Match without a esports Event Official’s permission.

9. Players/Teams that haven’t been eliminated from the esports Event have priority over other Players/Teams regarding the use of Stations for Warm-Up.

 

TECHNICAL FOUL

1. Players and Coaches may not stand on chairs, tables, or other Company equipment.

2. Players and Coaches may not verbally abuse an esports Event Official. Verbal abuse of an esports Event Official includes, but is not limited to, the use of vulgar language directed at an esports Event Official, the use of insulting words or gestures directed at an esports Event Official, and excessive argument with an esports Event Official that results in a delay of a Match.

3. Players and Coaches may not direct vulgar language at a Player, Coach, or Spectator.

4. Players and Coaches may not incite Spectators into taunting a Player, Coach, or Spectator.

5. Players and Coaches may not taunt or celebrate in excess. Excessive taunting/celebration includes, but is not limited to, post-Match taunting or celebration directed at or referencing an opponent(s). Post-Match interactions between opponents must be limited to acts of sportsmanship.

6. Players and Coaches may not engage in unsportsmanlike physical contact.

7. Players and Coaches may not throw anything in the direction of an opponent.

8. Players and Coaches may not throw anything into the audience that could cause injury.

 

ADDITIONAL RULES

1. Players/Teams are expected to put forth their best effort in all Games.

2. Players, Coaches, Managers, and Owners may not participate in Fantasy Sports or gambling that use the stats or results of this esports Event.

3. Players/Teams may not intentionally Forfeit a Game or conspire to manipulate Rankings or Brackets.

4. Players and Coaches are expected to treat all members of Company Staff, and Sponsors, with respect.

5. Public discussions of, or agreements to, avoiding the use of abilities, items, weapons, or strategies are prohibited.

6. Public statements made about private information, unofficial Roster changes, and disparaging remarks made about Company or its partners are prohibited.

PENALTIES

1. Players and Coaches found to have broken a Foul rule will be issued a Foul. For every two Fouls that a Player or Coach receives, they will be issued a Technical Foul.

2. Players and Coaches found to have broken a Technical Foul Rule will be issued a Technical Foul. If a Player or Coach receives a Technical Found, the opposing Team will be allowed to switch Side Choice for 1 upcoming Game in the Match. If necessary, these penalties will be carried over from one Match to the next or one esports Event (Online or Offline) to the next. If a penalty is carried over from one esports Event to the next, it will be carried over by only the Player or Coach who received the Technical Foul.

3. Violations of any of the Additional Rules may result in a Forfeit of the current Match and/or all future Matches in the esports Event (Disqualified). The Team may also be forced to continue the esports Event shorthanded.

4. Teams that Forfeit a Match and Players, Coaches, Managers, and Owners found to have broken any Conduct Rules may be subject to penalties such as a Temporary Ban from Company’s Network of Websites, Forfeit of a Prize, a Fine, and/or a Ban from a future esports Event(s).

5. esports Event Officials may issue a Foul, Technical Foul, or Disqualify a Player/Team for acts of misconduct not listed in the Conduct Rules.