Competitive 2.0 Beta Feedback Thread: Phase One [UPDATE 8/3]

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*UPDATE: 8/3 at 10am PDT* 
Our next stage in the Phase One of Competitive 2.0 testing is now live with a trial of a brand new Wallbouncing system. This new system focuses on a 'Long/Short' slip distance cooldown that has been designed to provide a higher skill gap to movement and enable more variety in close range play. 
 
Watch the video below for an extensive explanation of Wallbouncing and how we evolved our philosophy into this new potential direction for Competitive Wallbouncing! 
 
 
 
In addition, Double XP has been enabled for the initial weekend of testing! Jump in, enjoy Double XP until Tuesday August 8th, and let us know what you think of this new system by posting in the thread! 
 
*UPDATE: 7/21 at 5pm PDT* 
We have now added a new Competitive 2.0 Settings toggle to Private Match in order to enable new ways to test Competitive 2.0 settings! Grab some friends or start some Scrims - you'll be able to test the settings throughout every Phase moving forward. Enable Competitive 2.0 Settings by going to a Private Versus Lobby, opening 'Match Options' and selecting Competitive Beta under the 'Weapon Tuning' category. 
 
We are also testing an increase to the Wallbounce Cooldown timer from where it was at the start of Phase One - this new setting is still a reduction from Competitive 1.0 settings. Let us know your thoughts and feedback on Twitter and the Forums. 
 
Original Post 
 
We are excited to announce the Competitive 2.0 BETA dev playlist is now available for testing to the whole community! 
 
We recently flew a number of Pro Players out to our studio in Vancouver, Canada to get hands on with the new Competitive settings, gathering their valuable feedback and insight to help us nail down our vision for the next evolution of Competitive. 
 
Now it’s your turn. Beginning today, we’re opening the new Competitive 2.0 Beta playlist to trial these new changes – and all with Double XP to earn for a limited time! Here’s a breakdown of what to expect: 
 
Phase One: Gnasher and Movement 
This test is specifically for the Competitive Tuning Set in Gears of War 4. 
 
In order to gather the specific feedback we need, we’re breaking the test down into phases, incrementally adding more of tuning changes as the test progresses. This allows us – and you – to focus on particular changes to Competitive when playing, rather than taking in everything all at once. 
 
Our first phase focuses on changes to the Gnasher and Player Movement. The goal of the new proposed shotgun and movement tuning developed with the Pros is to enable more diverse playstyles and create a better teamfight competitive experience. The Gnasher's damage will have a slower falloff, allowing smart shooters to two-shot down an enemy who might be charging towards them trying to get into one-shot range, or escaping while weak. To compensate, the Wallbounce delay has also been changed to enable players to have more movement options at their disposal when dealing with a slightly more punishing shotgun. 
 
Playlist Format 
     
  • Unranked Playlist
  • Modes: Escalation
  • Maps: Dam, Diner, Foundation, Harbor, Impact, Lift, Reclaimed
 
We encourage teams to join up in teams of 5 but the playlist is available to all players and group sizes.  
 
Post here to leave your feedback!
Community Manager for Gears of War at The Coalition  
 
Follow Gears of War on Twitter and Facebook for all the latest on Gears  
Follow The Coalition on Twitter and Facebook for updates direct from the studio.  
You can follow me on Twitter - @OctusTC
I like the idea to slowly add in the newer features so we can see what's different. A+
Maybe it's good on LAN? No real way of knowing with this horrible lag compensation
OMG ! Delay has beed decreased !!!! Thanks TC !!! 
 
There was a thread before game launch, requesting decrease / remove the delay ! Finally it's here !! <3
The movement should be like that in every mode! Put Ranked King of the kill in competitive playlist!
Any delay removed from the gnasher is a step in the right direction
Please reduce delays on core TC It's the only modes I can play in EU
"Something's wrong with this thing, it keeps jamming..."
Nervous on this but movement at angles is key. There were issues and im ready to try
| My YouTube channel: AhMaZe RaNgeR| Be sure to follow me on Twitter for news @AhMaZeRaNgeR | Watch me on Twitch | Gears Forum Community Events Host. News www.gfce.weebly.com
If you want people to play this give bonus CR. No one cares about XP.
-------thesuicidefox-------  
youtube | twitter | twitch | xbox  
 
All maps, all weapons in one place!
KINGKENNY U DID IT! Finally we are getting decrease on the movement delays.
KINGKENNY U DID IT! Finally we are getting decrease on the movement delays.
Hail king kenny hahaha
"Something's wrong with this thing, it keeps jamming..."
appleUK wrote:
 
KINGKENNY U DID IT! Finally we are getting decrease on the movement delays.
 
 
Hail king kenny hahaha
All Hail King Kenny
So far im liking this tuning.
Considering COMPETITIVE is only for Esc and Exe ranked, I believe that your "vision for the next evolution of Competitive" should include adding more modes to COMPETITIVE. KOTH and Dodgeball should really move over to COMPETITIVE ranked, not just Comp Warm-up. 
 
It's really painful having to constantly switch between these extremely different weapon tunings just to play modes you like and up your rank. CORE is just so horrible, and readjusting nonstop between the modes is so sloppy and unpleasant. 
 
Or just go ahead and merge the tunings already, because this is a big part of what is killing the game.
Count with me
Can't wait to get home and try it! 
 
Is there anything you don't like about it?
ORDER DILIGENCE PURITY  
@RUbearUS
Initial impression: It's good. Movement feels a lot more responsive and the Gnasher feels better overall. A tad more like core but in a good way, which is saying something.
-------thesuicidefox-------  
youtube | twitter | twitch | xbox  
 
All maps, all weapons in one place!
OMG ! Delay has beed decreased !!!! Thanks TC !!!  
 
There was a thread before game launch, requesting decrease / remove the delay ! Finally it's here !! <3
Yes after 8 month finally they did it, and here is the thread that you mentioned : 
Link
Like, like, like. Good movement, good gnasher, lancer on par. Happy to see FF enabled. Team kills will be punished, making team play even more important. 👍
"The conquest of power will grant eternity."
>Delays decreased but only in Competitive
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