Hello Gears fans!
We're always looking keep our fans informed on the game you love whenever we can.
To help answer your burning questions and give you a true curtain-lifting look at the game, we grabbed Ryan Cleven (Multiplayer Design Director for Gears of War), a devkit, a camera plus a very temporary room to film in (studio renovations!) and got filming.
The result is our new video series launching today called Gear In The Machine! This series will take you under-the-hood of Gears of War 4, combining developer only data with design commentary to deliver a never-before-seen level of insight into the mechanics of a Gears of War game. We hope you'll join us for the ride. On that note…
EPISODE 1: GNASHER VS PERSPECTIVES
In Episode 1, we explain how player perspective and intuitive design impact the mechanics of the Gnasher. Watch it below.
We built this series for fans, so we'll be listening to your feedback, suggestions and questions to help guide future episode topics. Be sure to let us know what you want to see in future episodes, and don't forget to subscribe to our YouTube channel (and turn on your alerts) to stay up to date with each episode we release.