Gears of War 4 February Update - Out Now!

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February Update - Out Now 
 
New Maps 
See the current map rotation here. 
 
 
 
See brand new gameplay from Impact Dark and War Machine with commentary from Ryan Cleven in the February Map Update video embedded above! 
 
Impact Dark 
After we released Gears of War 4, the multiplayer design team had the opportunity to look at our launch lineup of maps and wonder – how could we have made those maps play entirely different? Those discussions birthed a new type of map design that all begins with ‘Impact Dark’, a remixed version of Impact that completely re-imagines the combat dynamics of the original. 
 
The new nighttime setting for Impact doesn’t just bring a new ambience. For the first time in Gears of War Versus, visibility is permanently reduced by smoke that has settled over the battlefield, forcing you closer to the action. Every weapon swap has been changed to alter the flow of the map – Snipers are now replaced with Boltoks, Dropshot replaces Torque/EMBAR and the Overkill now sits where Incendiaries used to. 
 
The result is a new version of Impact that plays completely differently to its original brethren. The combination of close range weapon swaps and reduced visibility ups the pace for a more intense version of Impact, where players need to stay on their toes to win. Support players will need to take bigger risks to impact fights and reduced visibility will make reading the battlefield tougher for even the most competitive teams. 
 
 
 
War Machine 
Loved by Gears of War veterans everywhere, the quintessential classic, War Machine, is back with a drastic new take on the setting. Moving away from the old abandoned train station locale, War Machine is now set in a new COG Settlement, standing out with its pristine appearance and gleaming grandiose features. Compared to the original, signs of life are everywhere – from the active DeeBee security bay, to the train sitting at the end of the platform ready to depart. 
 
Despite this new setting, everything fans know and love about the map is still here – the frantic opening fight for the Sniper, the intense fight for Torque around the pillars and, of course, the ever-important turret to dominate enemies that stray too far into the open. 
 
 
 
Both maps are available to play today Public Play! 
 
Guardian Improvements 
We’ve got new surprises in store for fans of Guardian. Based on fan feedback, we’ve changed the spawning system from the original spawn swap solution to something entirely new – Leader Spawns. Now, you’ll respawn in a location close to your Leader adding a new tactical edge – Leaders now need to position themselves in beneficial areas of the map, while other players will have more opportunity to get back to their leader and come to their aid. 
 
This new update to Guardian is perfectly suited to the intense low visibility combat of Impact Dark – try it out for yourself in the Developer Playlist this week! We can’t wait to hear what our fans think of this new approach to Guardian! 
 
Looking Forward 
There is much more to come from Gears of War 4, with exciting new features, characters and content arriving in the months ahead. Today, we want to share a few updates on some hotly requested community features and content that is on the way. 
 
Back in November, we announced we were working on a new feature based on fan feedback – a pre-game lobby system for Core and Competitive playlists to improve the ranked experience in Gears of War 4. Today, we are excited to share that Core and Competitive lobbies will arrive next month in the March update! We will share more details, news and first looks at this new system closer to release. 
 
Late last week, we sent out our latest ‘Gears Feedback Program’ survey to fans which included questions related to playlists and weapon tuning. We will be sorting through the feedback in the coming weeks and reporting on any changes that we may implement to help streamline and improve the in-game Gears of War 4 experience. 
Following on the heels of Dizzy, we are hard at work bringing back more Legacy Characters by updating their voice work and character fidelity to make them right at home in Gears 4. Beginning next month, this work will turn into a steady flow of Legacy Characters for our fans – from iconic heroes of the past to the hotly demanded return of Locust Characters! 
 
We also have some huge updates coming this summer to Horde! 
     
  • New “Inconceivable” Difficulty (Campaign & Horde)
  • IronMan Mode (Campaign & Horde)
  • Level 6 skills for all class skills
  • More skills for existing classes
  • New achievements
  • And much more!
 
February Update Notes 
     
  • Added a small delay before being able to fire when Wall Cancelling (now balanced with existing Wall Bounce firing delay)
  • Further improvements to footstep audio balance
  • New Guardian Spawn System: Players will now spawn closer to the Leader
  • Added IFF Lights onto Dizzy to bring visual readability of his model in-line with all other characters
  • Torque Bow now rotates with Sniper every round on Blood Drive
  • Reduced the frequency of spawn swaps on Blood Drive
  • Resolved an issue that could cause the Kestral to be stuck out of sight on Blood Drive
  • Resolved minor geometry on Blood Drive that could block bullets
  • Improved messaging for Core/Competitive rejoin when trying to rejoin after rejoin window ends
  • Incendiary grenades now kill Down But Not Out players with Execution Rules On
  • Previous map high score will now display on end of round scoreboards in Horde
  • The Trick Shot ribbon is now correctly awarded in Horde
  • The Sniper Strike Horde Skill card no longer counts towards Headshot Bounties
  • When a player scopes with the Longshot, the scope now displays for spectators
  • Fixed an issue with suspending the title that could cause suspensions to last longer than intended
  • Other minor fixes and improvements
 
Valentine's Event: February 10th - 20th 
 
Gears has always embraced the Holidays, and this Valentine’s Day is no different. February 10th marks the beginning of over a week of Valentine’s Day celebrations including: 
     
  • Cupid's Torque Bow Tag. Cupid's Bow has a custom look, visual effects and sound effects! Heart Heads are also active.
  • New 'Mystery Gear Pack' features a chance to earn previous limited time content from Featured and Community Gear Packs
  • Collect a Valentine's Themed Bounty every day as an additional bonus Daily Reward
  • Craft the Ultimate Gears Couple! Vintage Anya (along with Vintage Marcus) is Craft Only at 2400 Scrap
Senior Community Manager for Gears of War at The Coalition  
 
Follow Gears of War on Twitter and Facebook for all the latest on Gears  
Follow The Coalition on Twitter and Facebook for updates direct from the studio.  
You can follow me on Twitter - @OctusTC
Interesting. 
 
I'll read this carefully. All of it sounds good so looking forward to this. 
 
I don't mean to criticise the team but why you are re-doing a Launch map with night settings? Isn't this considered a little less imaginative? I'm assuming the regular Impact will be removed from rotation not to include 2 of the same map in. 
 
Also, Horde doesn't need more difficulty levels or increased skill levels, it needs variety.
Ex-Community Reaper  
Admin of Gears of War Horde Mode and Multiplayer Clubs. Request an invite HERE or HERE  
Thanks III LYCAN III for Dark Omen Gnasher ~ Thanks Slipping Flames for Zombie JD  
My Horde 3.0 Thread ~ Clubs Thread ~ Packs Thread  
One of the "new" maps is just darkened with new weapons bro I give up 😅
is it live already?
hmmmmm...humphhhh........argggggggggggggggg..........ahhhhhhhhhhhh
RIP Peep

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RIP Peep
Nice additions. It will make many people very pleased with the updates and what's coming in the future.
Ill take it with a pinch of salt.........Lobbies are the only thing that interest me. 
 
As for the maps.......a waste. no new maps. 
 
Legacy characters is a good thing as long as you can craft them. 
 
Horde does not need another difficulty level it needs something to not make it boring
"Hello darkness my old friend"
Deadsektor wrote:
is it live already?
Probably not im on the xbox now and nothing. This afternoon it should be
Another weak update thats fixes nothing. Impact dark ? give me a break, impact shouldve looked like that at launch. I still see nothing about the tuning of the shotgun in Core and Competitive.
What happend to 2 new maps and then 2 old maps and 2 new maps ect......... We just had 2 old maps and now they f.cking put dark in a crappy map and made war machine again. Unreal. I love some old maps but to play on war machine and gridlock and blood drive and stuff for 5 plus years if not longer. So you all in FOR HONOR!
Size of update?
This is awesome!!!!
Deeply diappointing new maps TC; what were you thinking?! Yet more remakes, one of them a remake of a map already in GoW 4! That is just lazy. Impact isn't even a very good map. Meanwhile, War Machine appeared in GoW UE. New maps please.
Reality has a conservative bias.
Excellent work. War machine is back baby!  
Dope news on locust coming back and lobbies.
🙏 No Stopping Power 🙏

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Update Notes  
Added a small delay to firing when wall cancelling (now balanced with Wall Bounce firing delay 
 
Wait you guys added another delay? REALLY? 
 
Instead of removing the delay you added another to balance it out? The madness.
Yes good looks
You guys have to be joking..... First of all it is very cheap of you to turn impact from day to night... and then you remove the snipers, which are what makes the map!!!! 
 
On the other hand i am happy with no original maps from TC becase you have no idea about what youre doing when it comes to making maps. Impact is the only decent map which is also orignal. Glory and speyer for example are some of the worst mp maps ive ever played.  
 
I am happy with war machine but was expecting two new maps, not that you give us a ***** version of what weve already got. I am at the same time worried that youll take out impact from the rotation because of recent events showing that you guys have no clue what youre doing.... Rant over
TC could **** gold bricks for some of you and it still wouldn't be good enough. I am not saying they're infallible, they've had their butt fumble moments, but they're legitimately trying to improve.  
 
Flamesuit: On. 
Thanks for the hard work TC 
 
Just for clarification, are the new maps also in Dev Playlist for Horde as well?
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