XB1 - ~7GB // Win10 ~ 9GB
Series 2 Content
Series 2 is here, bringing with it our biggest content drop to date with 280 new Cards to collect. From iconic characters of the past, to a wealth of new weapon skins, there is something for everyone in this latest drop.
Thirteen (13) new characters are up for grabs in Series 2, including the first delivery of Legacy Characters in Gears 4! Armored Anya and Armored Sam are back in their Gears 3 armor, and Zombie Minh rises from the dead (sporting Raam’s blade-sized hole in his chest!). We also have a surprise legacy character that will be returning as a Scrap-only Card very soon. Stay tuned – we think you will be excited.
Additionally, there are over 260 new Weapon Skins to collect across 13 full weapon skin sets. Get flashy with the animated Lightning Skin, or show your cool with the Chillin weapon set. These new weapon skins offer you new ways to display your style and stand out on the battlefield.
All Series 2 cards are available in standard Gear Packs and are craftable using Scrap. We’ve been continuing to listen to fan feedback around our Gear Pack system, and are introducing new improvements to Gear Packs today which you can read about on our forums. Catch your first look at all the new content on offer in the image below.
This month, two fan-favorite maps come to life in Gears of War 4: Blood Drive and Clocktower!
Blending together the best of Gears 2’s original take and the Gears 3’s re-imagining, Blood Drive in Gears of War 4 brings back intense, center-map pillar fights with the improved flow of its refined sibling. Spawn at the Diner or the Morgue, then head to the city streets to battle it out over the Longshot and Overkill.
Clocktower also returns to Gears of War 4, re-imagined as the stunning Bank of Bronn as its slowly claimed by the Swarm. The imposing classic Gears architecture brings back memories of the battles you know and love, from the intense close-quarters combat in the lower streets to the Lancer-heavy crossfire at the Bank entrance.
Both maps are available to Season Pass holders in the Developer Playlist today (including Double XP and 20% more Credits), and will be available for free for everyone in Public Play starting January 17th! We'll announce the new map rotation next week when these maps arrive in Public Play for all.
Season Pass Series 2 Airdrop and Weekly Bounties
Since release, we’ve been working on adding even more value for our Gears of War 4 Season Pass Holders. Beginning in December, we added a Double XP and a 20% Credit Earn boost to the Developer Playlist to give Season Pass holders more every month.
Today, we’re excited to announce the Series 2 Airdrop for Season Pass holders! Coming this January, this special Season Pass Airdrop is loaded with twenty Gear Packs containing sixty random cards from the Series 2 Characters and Weapon Skins, giving you a head start on building your new collection of content.
This new Airdrop will be awarded on January 13th to anyone who has purchased the Gears of War 4 Season Pass, and instantly to any new Season Pass holders from that date onward. In addition, Season Pass holders will also now be able to log in and claim a bonus Bounty Gear Pack every Friday!
Combatting Quitters – Phase 1
Combatting quitting has been a top priority for us at the studio. We’ve been working hard since launch to introduce new punitive measures in Gears of War 4 that encourage staying to the end of the match and actively participating in Core and Competitive play.
As of TU3, we’re introducing new features as a first phase of updates to combat quitting in Core / Competitive. As of this update, players who quit a Core or Competitive Match will now be suspended from all matchmaking of any kind for a limited time to discourage drop out behavior – with the biggest time punishments going to the first player to quit the match. In addition, the more you quit, the longer the suspension you will receive from playing matchmaking.
If your connection temporarily dropped or your pet tripped the power cable, all is not lost. Players can rejoin the match they left (provided it’s still in progress) for up to 5 minutes from the time they quit through a new ‘Rejoin Match’ option in the main Versus menu. Rejoining and completing the match will result in no penalties.
With these new features, we hope to see a major improvement in player mentality to committing to a match in Core and Competitive. We have further quit penalty and balanced match features in the works – including Core/Competitive pre-game lobbies – coming in future Title Updates to further improve the online experience.
- Players leaving a Core/Competitive game early will now be suspended from matchmaking
- Players can rejoin a Core/Competitive match within 5 minutes of being dropped or quitting from an option in the main Versus menu
- Rejoining and completing a match will remove the matchmaking suspension time
- Added functionality to display matchmaking suspension time (including to your Squad Leader). You will not be able to matchmake if your Squad contains a suspended user until their suspension has completed.
Spectator Mode Improvements
As we enter 2017 to continue the huge season of Gears of War 4 eSports ahead, a small part of our team have been working on improvements to the Spectator Mode experience for viewers and casters.
This latest update brings far more information for viewers to follow the action, while reducing the real estate taken up by Player Cards to make them more viable for use when streaming tournaments. We’re excited to see what fans and casters think of these improvements over the coming months!
- Player Cards have been re-designed to take up less visual space
- Player ammo and reloads are now visible in the Spectator Mode UI
- Crosshairs are now visible to Spectators
- Respawn timers are now displayed on Player Cards
- Weapons holstered onto a player’s back can now be seen in Spectator Mode
- ‘K’ keyboard button now removes spectator inputs UI and/or the black bar altogether
- ‘L’ keyboard button toggles Player Cards to the far edges of the screen or normal positioning
- ‘V’, ‘B’ and ‘N’ keyboard buttons now jump to specific Escalation hill battle cameras
- Fixed an issue with X-Ray vision not rendering as intended
- Made X-Ray a ‘toggle’ rather than ‘Press-And-Hold’
- Fixed the ordering of players in Competitive UI to match the Lobby Order
- Pressing B while holding Jump Cam now cancels a pending Jump Cam
- Added new mapping for specific face buttons for specific camera modes, listed below:
- Gamepad ‘A’, Keyboard ‘Z’ -> Switches to Player or Follow Cam. If already in Player Cam, switch to Follow Cam and vice versa. Last used mode is saved as your preference when switching back to Player/Follow Cam from other modes and when using the Jump Cam
- Gamepad ‘X’, Keyboard ‘X’ -> Switch to Ghost Cam
- Gamepad ‘Y’, Keyboard ‘C’ -> Switch to Battle Cam
- Skill ranking will now be visible again at the end of match scoreboard
- Added ‘Spawns Swapped’ UI when spawns flip in Versus
- Increased the Energy cost of the Hammer of Dawn Strike in Horde
- Increased Escalation Win and Loss bonuses
- Increased Escalation Win Bounty Rewards
- Tuned criteria and rewards for King of the Hill Bounties
- Fixed an exploit that allowed players to teleport Energy to their position in Horde
- Squad Members can immediately see when they have been removed from a Squad
- The ‘Horde Skills’ UI Notification alerting you to new skills now works correctly
- Horde Skill cards can now be equipped and unequipped in the Horde Skills inventory
- Added UI notification to show new Cards in your collection when opening Gear Packs
- Improved UI on Turret Heat bar
- Improved performance when switching tabs in Card view menus
- Added slider to control how long text chat remains visible after a message
- The Longshot can no longer shoot through walls if positioned through a 90 degree corner
- Added a Duplicates Only filter to the Inventory Menu
- Fixed an issue where audio slowly cut out in Horde
- Fixed an issue allowing grenade effects to continue into the next round in Versus
- Removed an exploit allowing users to break the map boundaries in Horde on Foundation
- Fixed an issue that allowed players to respawn out of the map boundaries in Horde
- Fixed an issue where offline customization would reset if user changed characters
- Miscellaneous fixes and improvements
We're continuing to work on lobbies for Core and Competitive in addition to more punitive measures for quitting and investigating tuning improvements. We can’t wait to deliver all this and more throughout 2017. Here’s to another year of Gears! We’ll see you online.