The Future of Gears 4 Ranked Play

Ranks and Ranked Play have been a major community topic since the release of Gears of War 4, and one we’ve been keen to address.

Other the past few months, we’ve been focused on delivering some core improvements to the Ranked Experience – including Ranked Lobbies and the upcoming Weapon Tuning update – to provide a stable base Ranked experience before we dove into the Ranking System. With those almost in place, we’re ready to share a bunch of news about the future of the Ranking System in Gears of War 4!

Matchmaking Update

First up, we have an update coming for Matchmaking! Through a server-side update releasing in the coming days, we’ll optimize our matchmaking system to provide improved team balance in Ranked Play. This team balance update should mean that - while players from different tiers will play together at times - teams should now be much more evenly balanced tier for tier.

For example, if 4 Diamond Players are queueing solo for matchmaking, our matchmaking will now do a better job at splitting those Diamond players evenly across the teams, and pairing them with other teammates that equal out each other’s skill level. Check it out and let us know your feedback via Twitter or the Gears Forums!

Seasons, Rewards and Improvements

The opening of the first ever Season in Gears of War 4 is on the way! A Season is a period of time (usually a few months) where you can earn your rank through placement matches, and then go up (or down) based on performance. At the end of a Season, your rank will be reset and you’ll have to earn your Skill Rating through another set of placement matches and improving your skill over time. We're still determining the optimal length for each Season - we'll share more close to the launch of Season 1.

So what’s all this hard work for? Brand new rewards! Depending on your tier rating, you’ll earn parts of new weapon skin sets themed on the various Ranks in the game – Bronze, Silver, Gold, Onyx and Diamond.

With the launch of Seasons on the way, we’ll also be introducing an updated skill based algorithm into Gears of War 4 to further improve the quality of our Ranking System. This updated version of our Skill Ratings should improve the accuracy of your Tier Placements, and take more of your Skill over time into account. When this system goes live, you may find your initial placement Tier is higher or lower than expected compared to Season 0. This is actually a more accurate representation of your skill (and performance in your placement matches) so brace for potential changes!

We’re still locking down the details, including a launch date for Seasons, so look out for more information on Season Rewards in the coming weeks ahead. And keep grinding for that next rank – your Season 0 placements will also earn you rewards!

Web Stats

On top of all these changes, we want to make your place in the Ranking System clearer and simpler to understand. We’re working on a new update for our stats system on to give you a much better indication of your place in the pecking order. Our new Tier Stats will show you how close you are to a potential promotion in your Tier, what percentile your Tier represents in the overall player base and more!

Look out for more news and updates on our Ranked Play improvements as we get closer to the launch of Season 1. Let us know what you think by tweeting @GearsofWar on Twitter, or leave a post in our official forums.